Wojciech
ARCHIVE 2003–2019

Entrepreneur. Creator.
Visionary.

Today I build a medical brand. But my heart was forged on concert stages, during hours in front of a screen, and in nature. This is the story of my competencies.

1000+
Events
Never Give Up
Core Principle
Better Every Day
Principle no. 2
Thousands
Written Lines of Code

About Me (Beyond Business)

Tata x3 Góry Taniec

I am a man curious about the world. I have an engineering mind – I design solutions that work. I graduated in "Game and Virtual Space Design" (Sound spec.) at the University of Silesia. Privately: Fulfilled husband and involved dad of three daughters. I love mountains, music, photography, and dancing – I consider it one of the best forms of movement for body and spirit.

Live Sound Engineering (Live Sound Mix)

Sound is physics and emotion. For years I was responsible for what thousands of people hear. I worked as FOH (front of house) and MON (monitor) engineer. Good sound comes from years of experience. For me, what matters is quick action, effect, and reliability, even under time pressure and stress.

Competencies & Systems:

Languages: PL, EN, DEFOH & MON Mixing (Musical Ear)Proficient Knowledge of Many Mixers and Audio GearProblem Solving Under PressureStage ManagementAudio Networks (Dante) and Wireless Systems

Stage Crew Work

Before I stood behind the mixer, I carried cases at Woodstock Festival and Sunrise Festival. I know and respect every level of event production. I know it’s not an easy living. Sleepless nights. Working over a dozen hours straight day after day. But in return, tons of positive energy and good emotions.

Game Development & AR

Bachelor: Game and Virtual Space Design

Games are the ultimate medium. I combine technical skills (Unreal, Unity) with artistic sensitivity. I am fascinated by AR (Augmented Reality) – I believe it is the technology of the future that will soon become everyday life. When I wasn't at events (during the week), I occupied myself with programming, design, graphics, and music.

Seven: Days Long Gone

Game Designer

AA Production (IMGN.PRO / Fool's Theory). World, mechanics, and in-game community design. Work in Unreal Engine 4 with industry veterans (The Witcher 3).

Steam

GG Gladiators

Lead Designer / Scripter

Multiplayer FPS (Gun Game mode). Responsible for programming all mechanics, including network gameplay, weapons, and more. The project gave me immense knowledge about networking in UE.

Fanpage

Pfizer AR Experience

AR Developer / Designer

Pioneering Augmented Reality project. My deep dive into the world of AR and spatial UX. An event game allowing exploration of the nooks and crannies of the human body.

Student & Indie Projects (Archive)

Ancient Vinyls

Unreal Engine

FPP puzzle game. Student project (UE4). Collect Ancient Vinyls and play them in the correct order. Made 100% by me.

Endless Farber

Game Jam

Global Game Jam 2016. Village defense against zombies. Chosen as the best project of GGJ 2016 in Cieszyn.

Drums Simulator

Unity

Drum simulator for Android. 100% code and audio.

Air Conditioner Sim

Unity

Fun relaxation app (White Noise). Physics in Unity.

Music & Composition

Music is my first language. I play instruments (piano, guitar, accordion + learned a few others), compose, and mix. Creating is my life.

Witcher 3 Music Contest

Global Distinction

Remix of samples from The Witcher 3 game. Distinction in the official international contest by CD Projekt RED. Track featured on the official compilation.

Fanfare for Brass Quartet

Classical Composition

Original composition for a brass quartet. Exploration of acoustic instrument harmony.

Guacamole - Sound Design

Sound Design

Complete sound design for animation (Music, Foley, SFX, Mix).

Chromosphere

Collab USA x Poland

Graduation project with students from California. My soundtrack was chosen by the California team as the best of all projects.

Real Valkyrie Hoedown

LAG 2015

Summer Game Academy. I was a co-creator of music, SFX, and sound implementation.

Metal Sex Palace

LAG 2016

I was a co-creator of music, SFX, and sound implementation using Wwise in UE.